Exec=sh /home/ yourusename/supertuxkart-0.9.3-linux/run_game.sh You need to change the “Exec=supertuxkart” to the following. Run the following nano command to edit: nano ~/Desktop/sktop Run the following command to extract: tar -xvJf supertuxkart-0.9.Ĭreate shortcut on desktop: cp ~/supertuxkart-0.9.3-linux/data/sktop ~/Desktop Move your downloaded file to home from download. Run your terminal and download the SuperTuxKart using wget: wget -O supertuxkart-0.9. Sudo zypper in supertuxkart Tumbleweed sudo zypper addrepo opensuse-games Sudo zypper in supertuxkart Leap 42.3 sudo zypper addrepo opensuse-games ![]() ![]() OpenSUSE Install SuperTuxKart In OpenSUSE Leap 15.0 sudo zypper addrepo opensuse-games Run the following command in terminal to install SuperTuxKart in Fedora operating system: sudo dnf install supertuxkart -y Run the following command to install SuperTuxKart in Debian: sudo apt-get install supertuxkart Fedora Install SuperTuxKart In Fedora Execute the following command sudo apt install supertuxkart Debian Install SuperTuxKart In Debain ![]() sudo apt upgrade -yįinally, It’s time to install SuperTuxKart in Ubuntu. Run the following command to ensure your Ubuntu is up to date. Next, update Ubuntu so that the Universe repository is accessible to the system. Run your terminal and execute the following command:Īt first add the repository of the game to the system. If you prefer installing SuperTuxKart through command line then follow the instructions below: SuperTuxKart can be easily installed on Ubuntu via software center. objects where type Ignore is selected in the SuperTuxKart Object Properties panel.Tutorial To Install SuperTuxKart On Linux Install SuperTuxKart On Ubuntu.Contrary case, try not to make your vehicle’s chassis too low, as the car might have problems with irregular terrain.Įvery object in your blender scene will be exported by STK’s kart exporter except: The collision is calculated only for the vehicle mesh (assuming the character never go outside the kart), if your vehicle features big wheels is most likely these will go through other vehicles and track objects like walls or guard rails, even over fences some times so be sure to make enough tests if your vehicle has to have big wheels, like in the case of monster trucks. The wheel’s origin in Blender is used by SuperTuxKart for the wheel movement, an incorrectly placed geometry’s origin can cause the wheel improper movement, also you might want to make test for aesthetic purposes, mostly to fix the point from where the wheel steers. ![]() Wheels that are on the front are considered wheel-steerings and will automatically rotate as you steer in-game. Note that karts can have (up to) 4 wheels. The final model’s rotation must be 0, and its scale 1 in object mode. Also, when you hit Numpad 1 in Blender, you should see the back of the kart. Transformationsīefore being exported, the kart must be located as if the Y-axis was the road, and have a 0 X and Z translation (this last part may not be required, but this is cleaner like this ). Note that currently, kart physics depends on the dimensions of the models, but this will change when karts will have individual physics attributes. Then, in-game tests will be required to adjust it. STK’s karts’ dimensions are approximately between 0.7x0.4 and 0.9x0.5 OpenGL units, so you may first choose a same ranged dimension. Also, it is way harder (and boring) trying to decrease the poly count of an existing high poly model than designing and modeling a low poly kart from the beginning, so it is worth keeping the poly number in mind. During the modeling phase, remember that the kart is made to be seen from medium and far distances, but not very close distances, so detailing it a lot may be useless as some details would only be visible in rare and precise situations, a good trick is making these details part of the vehicle’s texture.
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